JAKARTA — Roblox will introduce new content and communication controls for users under the age of 16 in Indonesia to comply with new government regulations restricting children’s access to social media, the company said Wednesday, March 25, 2026. The changes come as authorities prepare to enforce stricter rules targeting platforms deemed high risk for younger users.

Indonesia’s Communications and Digital Ministry earlier this month issued regulations requiring platforms to deactivate accounts considered “high risk” for users under 16. The policy is set to take effect March 28, according to Communications and Digital Minister Meutya Hafid.

Roblox was among several major platforms identified under the new rules, alongside Instagram, YouTube and TikTok. The classification reflects growing concerns among regulators about the potential risks social media and interactive platforms pose to children, including exposure to harmful content and online interactions.

In response, Roblox said it is working to align its platform with local requirements. “We will soon introduce additional controls on content and communication for players under the age of 16 years old in Indonesia,” Matt Kaufman, Roblox’s chief safety officer, said in a statement. The company did not provide specific details about how the new controls will function or when they will be fully implemented.

The move highlights the increasing pressure on global technology companies to adapt their services to comply with regional regulations, particularly those aimed at protecting younger users. Indonesia’s policy is among the stricter measures introduced in recent years, requiring platforms not only to limit features but also to deactivate accounts that do not meet age requirements.

Other companies are also adjusting their policies ahead of the deadline. Social media platform X said that beginning March 28, users in Indonesia must be at least 16 years old to create or maintain an account. In a statement on its website, the company said the restriction is mandated by local law and not a voluntary policy decision.

The Indonesian government’s approach reflects a broader global trend toward tighter regulation of social media use among minors. Countries such as Australia have implemented similar measures, citing concerns about mental health, online safety and the long-term impact of digital platforms on children.

For Roblox, which operates a platform heavily used by younger audiences, the new requirements present both operational and strategic challenges. The company has previously emphasized safety features and parental controls as key components of its platform, but regional regulations may require additional adjustments.

As governments around the world continue to examine the role of social media and online platforms in young people’s lives, companies like Roblox are likely to face increasing scrutiny and pressure to implement safeguards.

The rollout of Indonesia’s rules later this week will serve as an early test of how effectively global platforms can adapt to stricter age-based regulations while maintaining user engagement.